Today we would like to introduce you to something very special – the Blender i3d exporter from our community member stjerneidioten
Stjerneidioten has been working on this project for several months now and we were able to help him with our knowledge about the FS and what we need as a modding team in a suitable exporter.
So today is the day when we decided together to present the project officially. A few of you have already found the project in advance in GitHub, because it was never hidden.
The exporter is now in a pre-release or beta stage, so that the general public can test the plugin and stjerneidition can collect more feedback.
In the current version, the exporter already offers many features of the Autodesk Maya i3d exporter such as i3d mapping, merge groups, bones animations/skinning.
Important note: The exporter requires Blender 2.83 or later!
Our member Redphoenix intensively accompanied the tests and development and so we already implemented a first mod completely from Blender into the game without using the Giants Editor for postprocessing.
The exporter is able to take over all necessary functions for ingaming, for a program you can use for free.
For the latest version, support and feedback check out:
You can also use our discord server for questions, where you can find stjerneidioten.
There will also be a video tutorial for the exporter in the next days.
We wish you a lot of fun with this great plugin!